Jul 28, 2013 Here's our review of Atari's classic Breakout and also it's sequel, Super Breakout! Always remember, PONG MATTERS!! John's Arcade Game Reviews & Tech 10,011.
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Super BreakoutParadox (ST)Atari UK (ST)Majesco (Game Boy)Ed RotbergArcadeEd RotbergAtari 2600Nick TurnerAtari 8-bitGame BoySeriesBreakout,Release1978: Arcade, Atari 26001979: Atari 8-bit1982: Atari 52001987: Atari ST1998: Game BoyMode(s)Arcade, 2600, 52001–2 players, alternatingAtari 8-bit1–8 players alternatingUpright, cocktail@ 375 KHzDisplayBlack & white (vertical)Super Breakout was released in arcades in September 1978 as the sequel to 's from 1976. It was written by Ed Rotberg, who later designed for Atari. The game uses the same mechanics as Breakout, but allows the selection of three distinct game modes via a knob on the cabinet–two of which include multiple, simultaneous balls in play. Both the original and sequel are in black and white with monitor overlays to add color.Atari published home versions–in color–for most of its consoles and computers, including as the pack-in game for the console.
Contents.Gameplay Super Breakout contains three different game modes:Double gives the player control of two paddles at the same time—one placed above the other—with two balls in-play simultaneously.Cavity also has two paddles, but initially only one ball. Two others are contained in pockets inside the wall and can be freed.Progressive advances the entire wall downward step by step, gaining in speed the longer the ball is in play.Development Rotberg developed Super Breakout after hearing that Atari founder wanted Breakout updated.While the original was constructed with discrete logic instead of a microprocessor, Super Breakout uses a CPU. Like Breakout, Super Breakout uses a black and white display with overlays to simulate color. Ports Super Breakout was released for the Atari VCS (later renamed the ) the same year as the arcade game, 1978, but in full color instead of black and white with a color overlay. It includes two 'Children's Version' games that require less skill to play. Super Breakout appeared as a cartridge for the in 1979 with support for up to 8 players taking turns.
Four years after release, Super Breakout became the pack-in game for the then-new console in 1982.An version developed by Pardox was published by Atari UK in 1987. Majesco released Super Breakout for the in 1998 and in 1999. Both the Atari ST and Game Boy versions have sculpted bricks similar to those of the Breakout-inspired.All of the home ports also include a version of the original game simply as Breakout. Reception In regard to Super Breakout being included with every Atari 5200, of Video & Arcade Games, wrote in 1983:We thought this a somewhat curious choice since it hardly uses the higher resolution of the 5200 to great advantage.
The screen, for example, has the same number of bricks as Super Breakout on the Atari VCS. However, users of the VCS will like the much better representation of alphanumerics on the 5200. Legacy released a licensed cellular phone version. In 2008, Atari released the game for the and via Apple's.References. ^ Hague, James.
^. Arcade History. ^ Super Breakout Manual. Sunnyvale, CA: Atari, Inc. 1979. Chris Kohler (November 17, 2011).
Retrieved December 28, 2013. Atari Mania. Atari Mania. Archive.org. (Spring 1983). Creative Computing Video & Arcade Games.
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Archived from on 2008-09-24. Retrieved 2016-06-20.External links. at the. for the Atari 2600 at Atari Mania. for the Atari 8-bit family at Atari Mania. for the Atari 5200 at Atari Mania.
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